<template>
  <div class="p-2">
    <transition :enter-active-class="proxy?.animate.searchAnimate.enter" :leave-active-class="proxy?.animate.searchAnimate.leave">
      <div v-show="showSearch" class="mb-[10px]">
        <el-card shadow="hover">
          <el-form ref="queryFormRef" :model="queryParams" :inline="true">
            <el-form-item label="配置描述" prop="configDesc">
              <el-input v-model="queryParams.configDesc" placeholder="请输入配置描述" clearable @keyup.enter="handleQuery" />
            </el-form-item>
            <el-form-item label="配置类型" prop="configType">
              <el-input v-model="queryParams.configType" placeholder="请输入配置类型" clearable @keyup.enter="handleQuery" />
            </el-form-item>
            <el-form-item label="是否启用" prop="isEnabled">
              <el-select v-model="queryParams.isEnabled" placeholder="请选择是否启用" clearable >
                <el-option v-for="dict in game_yes_no" :key="dict.value" :label="dict.label" :value="dict.value"/>
              </el-select>
            </el-form-item>
            <el-form-item label="状态" prop="status">
              <el-select v-model="queryParams.status" placeholder="请选择状态" clearable >
                <el-option v-for="dict in game_event_status" :key="dict.value" :label="dict.label" :value="dict.value"/>
              </el-select>
            </el-form-item>
            <el-form-item>
              <el-button type="primary" icon="Search" @click="handleQuery">搜索</el-button>
              <el-button icon="Refresh" @click="resetQuery">重置</el-button>
            </el-form-item>
          </el-form>
        </el-card>
      </div>
    </transition>

    <el-card shadow="never">
      <template #header>
        <el-row :gutter="10" class="mb8">
          <el-col :span="1.5">
            <el-button type="primary" plain icon="Plus" @click="handleAdd" v-hasPermi="['system:gameEventConfig:add']">新增</el-button>
          </el-col>
          <el-col :span="1.5">
            <el-button type="success" plain icon="Edit" :disabled="single" @click="handleUpdate()" v-hasPermi="['system:gameEventConfig:edit']">修改</el-button>
          </el-col>
          <el-col :span="1.5">
            <el-button type="danger" plain icon="Delete" :disabled="multiple" @click="handleDelete()" v-hasPermi="['system:gameEventConfig:remove']">删除</el-button>
          </el-col>
          <el-col :span="1.5">
            <el-button type="warning" plain icon="Download" @click="handleExport" v-hasPermi="['system:gameEventConfig:export']">导出</el-button>
          </el-col>
          <right-toolbar v-model:showSearch="showSearch" :columns="columns" @queryTable="getList"></right-toolbar>
        </el-row>
      </template>

      <el-table v-loading="loading" border :data="gameEventConfigList" @selection-change="handleSelectionChange">
        <el-table-column type="selection" width="55" align="center" />
        <el-table-column label="序号" align="center" type="index" />
        <el-table-column label="配置id" align="center" prop="configId" v-if="columns[0].visible" />
        <!-- <el-table-column label="赛事ID" align="center" prop="eventId" /> -->
        <el-table-column label="配置类型" align="center" prop="configType" v-if="columns[1].visible" />
        <el-table-column label="配置描述" align="center" prop="configDesc" v-if="columns[2].visible" />
        <el-table-column label="配置键" align="center" prop="configKey" v-if="columns[3].visible" />
        <el-table-column label="配置值" align="center" prop="configValue" v-if="columns[4].visible" />
        <el-table-column label="是否启用" align="center" prop="isEnabled" v-if="columns[5].visible">
          <template #default="scope">
            <dict-tag :options="game_yes_no" :value="scope.row.isEnabled"/>
          </template>
        </el-table-column>
        <el-table-column label="状态" align="center" prop="status" v-if="columns[6].visible">
          <template #default="scope">
            <dict-tag :options="game_event_status" :value="scope.row.status"/>
          </template>
        </el-table-column>
        <el-table-column label="备注" align="center" prop="remark" v-if="columns[7].visible" />
        <el-table-column label="操作" align="center" class-name="small-padding fixed-width">
          <template #default="scope">
            <el-tooltip content="修改" placement="top">
              <el-button link type="primary" icon="Edit" @click="handleUpdate(scope.row)" v-hasPermi="['system:gameEventConfig:edit']"></el-button>
            </el-tooltip>
            <el-tooltip content="删除" placement="top">
              <el-button link type="primary" icon="Delete" @click="handleDelete(scope.row)" v-hasPermi="['system:gameEventConfig:remove']"></el-button>
            </el-tooltip>
          </template>
        </el-table-column>
      </el-table>

      <pagination v-show="total > 0" :total="total" v-model:page="queryParams.pageNum" v-model:limit="queryParams.pageSize" @pagination="getList" />
    </el-card>
    <!-- 添加或修改赛事配置对话框 -->
    <el-dialog :title="dialog.title" v-model="dialog.visible" width="500px" append-to-body>
      <el-form ref="gameEventConfigFormRef" :model="form" :rules="rules" label-width="80px">
        <el-form-item label="配置类型" prop="configType">
          <el-select v-model="form.configType" placeholder="请选择配置类型" clearable>
            <el-option 
              v-for="item in gameEventConfigTypeList" 
              :key="item.typeCode" 
              :label="item.typeName" 
              :value="item.typeCode" />
          </el-select>
        </el-form-item>
        <el-form-item label="配置键" prop="configKey">
          <el-input v-model="form.configKey" placeholder="请输入配置键" />
        </el-form-item>
        <el-form-item label="配置值" prop="configValue">
            <image-or-url-input v-model="form.configValue" />
        </el-form-item>
        <el-form-item label="配置描述" prop="configDesc">
          <el-input v-model="form.configDesc" placeholder="请输入配置描述" />
        </el-form-item>
        <el-form-item label="是否启用" prop="isEnabled">
          <el-radio-group v-model="form.isEnabled">
            <el-radio
              v-for="dict in game_yes_no"
              :key="dict.value"
              :value="dict.value"
            >{{dict.label}}</el-radio>
          </el-radio-group>
        </el-form-item>
        <el-form-item label="状态" prop="status">
          <el-radio-group v-model="form.status">
            <el-radio
              v-for="dict in game_event_status"
              :key="dict.value"
              :value="dict.value"
            >{{dict.label}}</el-radio>
          </el-radio-group>
        </el-form-item>
        <el-form-item label="备注" prop="remark">
            <el-input v-model="form.remark" type="textarea" placeholder="请输入内容" />
        </el-form-item>
      </el-form>
      <template #footer>
        <div class="dialog-footer">
          <el-button :loading="buttonLoading" type="primary" @click="submitForm">确 定</el-button>
          <el-button @click="cancel">取 消</el-button>
        </div>
      </template>
    </el-dialog>
  </div>
</template>

<script setup name="GameEventConfig" lang="ts">
import { listGameEventConfig, getGameEventConfig, delGameEventConfig, addGameEventConfig, updateGameEventConfig } from '@/api/system/gameEventConfig';
import { listGameEventConfigType } from '@/api/system/gameEventConfigType';
import { getDefaultEvent } from '@/api/system/gameEvent';
import { GameEventConfigVO, GameEventConfigQuery, GameEventConfigForm } from '@/api/system/gameEventConfig/types';
import { GameEventVO } from '@/api/system/gameEvent/types';
import { GameEventConfigTypeVO } from '@/api/system/gameEventConfigType/types';
import { useGameEventStore } from '@/store/modules/gameEvent';

const { proxy } = getCurrentInstance() as ComponentInternalInstance;
const gameEventStore = useGameEventStore();
const { game_event_status, game_yes_no } = toRefs<any>(proxy?.useDict('game_event_status', 'game_yes_no'));
const defaultEvent = ref<GameEventVO | null>(null); // 默认赛事信息

const gameEventConfigTypeList = ref<GameEventConfigTypeVO[]>([]);

const gameEventConfigList = ref<GameEventConfigVO[]>([]);
const buttonLoading = ref(false);
const loading = ref(true);
const showSearch = ref(true);
const ids = ref<Array<string | number>>([]);
const single = ref(true);
const multiple = ref(true);
const total = ref(0);

// 列显隐数据
const columns = ref<FieldOption[]>([
  { key: 0, label: '配置id', visible: true },
  { key: 1, label: '配置类型', visible: true },
  { key: 2, label: '配置描述', visible: true },
  { key: 3, label: '配置键', visible: true },
  { key: 4, label: '配置值', visible: true },
  { key: 5, label: '是否启用', visible: true },
  { key: 6, label: '状态', visible: true },
  { key: 7, label: '备注', visible: true }
]);

const queryFormRef = ref<ElFormInstance>();
const gameEventConfigFormRef = ref<ElFormInstance>();

const dialog = reactive<DialogOption>({
  visible: false,
  title: ''
});

const initFormData: GameEventConfigForm = {
  configId: undefined,
  eventId: undefined,
  configType: undefined,
  configKey: undefined,
  configValue: undefined,
  configDesc: undefined,
  isEnabled: '0',
  status: '0',
  remark: undefined
}
const data = reactive<PageData<GameEventConfigForm, GameEventConfigQuery>>({
  form: {...initFormData},
  queryParams: {
    pageNum: 1,
    pageSize: 10,
    eventId: undefined,
    configType: undefined,
    configDesc: undefined,
    isEnabled: '0',
    status: '0',
    params: {},
    orderByColumn: '',
    isAsc: ''
  },
  rules: {
    configKey: [
      { required: true, message: "配置键不能为空", trigger: "blur" }
    ],
    // configValue: [
    //   { required: true, message: "配置值不能为空", trigger: "blur" }
    // ],
    configDesc: [
      { required: true, message: "配置描述不能为空", trigger: "blur" }
    ],
    // isEnabled: [
    //   { required: true, message: "是否启用不能为空", trigger: "change" }
    // ],
    // status: [
    //   { required: true, message: "状态不能为空", trigger: "change" }
    // ],
  },
});

const { queryParams, form, rules } = toRefs(data);

/** 查询赛事配置列表 */
const getList = async () => {
  if (!queryParams.value.eventId) {
    proxy?.$modal.msgWarning('未获取到默认赛事信息');
    loading.value = false;
    return;
  }
  
  loading.value = true;
  const res = await listGameEventConfig(queryParams.value);
  gameEventConfigList.value = res.rows;
  total.value = res.total;
  loading.value = false;
}

/** 获取默认赛事 */
const getDefaultEventInfo = async () => {
  try {
    const res = await getDefaultEvent();
    defaultEvent.value = res.data;
    // 设置查询条件为默认赛事ID
    queryParams.value.eventId = res.data.eventId;
    // 设置表单的默认赛事ID
    form.value.eventId = res.data.eventId;
  } catch (error) {
    proxy?.$modal.msgError('获取默认赛事信息失败');
  }
};

/** 取消按钮 */
const cancel = () => {
  reset();
  dialog.visible = false;
}

/** 表单重置 */
const reset = () => {
  form.value = {...initFormData, eventId: defaultEvent.value?.eventId};
  gameEventConfigFormRef.value?.resetFields();
}

/** 搜索按钮操作 */
const handleQuery = () => {
  queryParams.value.pageNum = 1;
  getList();
}

/** 重置按钮操作 */
const resetQuery = () => {
  queryFormRef.value?.resetFields();
  // 保留默认赛事ID
  queryParams.value.eventId = defaultEvent.value?.eventId;
  handleQuery();
}

/** 多选框选中数据 */
const handleSelectionChange = (selection: GameEventConfigVO[]) => {
  ids.value = selection.map(item => item.configId);
  single.value = selection.length != 1;
  multiple.value = !selection.length;
}

/** 新增按钮操作 */
const handleAdd = () => {
  reset();
  dialog.visible = true;
  dialog.title = "添加赛事配置";
}

/** 修改按钮操作 */
const handleUpdate = async (row?: GameEventConfigVO) => {
  reset();
  const _configId = row?.configId || ids.value[0]
  const res = await getGameEventConfig(_configId);
  Object.assign(form.value, res.data);
  dialog.visible = true;
  dialog.title = "修改赛事配置";
}

/** 提交按钮 */
const submitForm = () => {
  gameEventConfigFormRef.value?.validate(async (valid: boolean) => {
    if (valid) {
      buttonLoading.value = true;
      if (form.value.configId) {
        await updateGameEventConfig(form.value).finally(() =>  buttonLoading.value = false);
      } else {
        await addGameEventConfig(form.value).finally(() =>  buttonLoading.value = false);
      }
      proxy?.$modal.msgSuccess("操作成功");
      dialog.visible = false;
      await getList();
    }
  });
}

/** 删除按钮操作 */
const handleDelete = async (row?: GameEventConfigVO) => {
  const _configIds = row?.configId || ids.value;
  await proxy?.$modal.confirm('是否确认删除赛事配置编号为"' + _configIds + '"的数据项？').finally(() => loading.value = false);
  await delGameEventConfig(_configIds);
  proxy?.$modal.msgSuccess("删除成功");
  await getList();
}

/** 获取配置类型列表 */
const getConfigTypeList = async () => {
  try {
    const res = await listGameEventConfigType();
    gameEventConfigTypeList.value = res.rows;
  } catch (error) {
    proxy?.$modal.msgError('获取配置类型列表失败');
  }
};

/** 导出按钮操作 */
const handleExport = () => {
  proxy?.download('system/gameEventConfig/export', {
    ...queryParams.value
  }, `${gameEventStore.defaultEventInfo?.eventCode || ''}_赛事配置.xlsx`)
}

onMounted(() => {
  getDefaultEventInfo().then(() => {
    getList();
  });
  getConfigTypeList();
});
</script>
