index.vue 14 KB

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  1. <template>
  2. <div class="p-2">
  3. <transition :enter-active-class="proxy?.animate.searchAnimate.enter" :leave-active-class="proxy?.animate.searchAnimate.leave">
  4. <div v-show="showSearch" class="mb-[10px]">
  5. <el-card shadow="hover">
  6. <el-form ref="queryFormRef" :model="queryParams" :inline="true">
  7. <el-form-item label="配置描述" prop="configDesc">
  8. <el-input v-model="queryParams.configDesc" placeholder="请输入配置描述" clearable @keyup.enter="handleQuery" />
  9. </el-form-item>
  10. <el-form-item label="配置类型" prop="configType">
  11. <el-input v-model="queryParams.configType" placeholder="请输入配置类型" clearable @keyup.enter="handleQuery" />
  12. </el-form-item>
  13. <el-form-item label="是否启用" prop="isEnabled">
  14. <el-select v-model="queryParams.isEnabled" placeholder="请选择是否启用" clearable >
  15. <el-option v-for="dict in game_yes_no" :key="dict.value" :label="dict.label" :value="dict.value"/>
  16. </el-select>
  17. </el-form-item>
  18. <el-form-item label="状态" prop="status">
  19. <el-select v-model="queryParams.status" placeholder="请选择状态" clearable >
  20. <el-option v-for="dict in game_event_status" :key="dict.value" :label="dict.label" :value="dict.value"/>
  21. </el-select>
  22. </el-form-item>
  23. <el-form-item>
  24. <el-button type="primary" icon="Search" @click="handleQuery">搜索</el-button>
  25. <el-button icon="Refresh" @click="resetQuery">重置</el-button>
  26. </el-form-item>
  27. </el-form>
  28. </el-card>
  29. </div>
  30. </transition>
  31. <el-card shadow="never">
  32. <template #header>
  33. <el-row :gutter="10" class="mb8">
  34. <el-col :span="1.5">
  35. <el-button type="primary" plain icon="Plus" @click="handleAdd" v-hasPermi="['system:gameEventConfig:add']">新增</el-button>
  36. </el-col>
  37. <el-col :span="1.5">
  38. <el-button type="success" plain icon="Edit" :disabled="single" @click="handleUpdate()" v-hasPermi="['system:gameEventConfig:edit']">修改</el-button>
  39. </el-col>
  40. <el-col :span="1.5">
  41. <el-button type="danger" plain icon="Delete" :disabled="multiple" @click="handleDelete()" v-hasPermi="['system:gameEventConfig:remove']">删除</el-button>
  42. </el-col>
  43. <el-col :span="1.5">
  44. <el-button type="warning" plain icon="Download" @click="handleExport" v-hasPermi="['system:gameEventConfig:export']">导出</el-button>
  45. </el-col>
  46. <right-toolbar v-model:showSearch="showSearch" :columns="columns" @queryTable="getList"></right-toolbar>
  47. </el-row>
  48. </template>
  49. <el-table v-loading="loading" border :data="gameEventConfigList" @selection-change="handleSelectionChange">
  50. <el-table-column type="selection" width="55" align="center" />
  51. <el-table-column label="序号" align="center" type="index" />
  52. <el-table-column label="配置id" align="center" prop="configId" v-if="columns[0].visible" />
  53. <!-- <el-table-column label="赛事ID" align="center" prop="eventId" /> -->
  54. <el-table-column label="配置类型" align="center" prop="configType" v-if="columns[1].visible" />
  55. <el-table-column label="配置描述" align="center" prop="configDesc" v-if="columns[2].visible" />
  56. <el-table-column label="配置键" align="center" prop="configKey" v-if="columns[3].visible" />
  57. <el-table-column label="配置值" align="center" prop="configValue" v-if="columns[4].visible" />
  58. <el-table-column label="是否启用" align="center" prop="isEnabled" v-if="columns[5].visible">
  59. <template #default="scope">
  60. <dict-tag :options="game_yes_no" :value="scope.row.isEnabled"/>
  61. </template>
  62. </el-table-column>
  63. <el-table-column label="状态" align="center" prop="status" v-if="columns[6].visible">
  64. <template #default="scope">
  65. <dict-tag :options="game_event_status" :value="scope.row.status"/>
  66. </template>
  67. </el-table-column>
  68. <el-table-column label="备注" align="center" prop="remark" v-if="columns[7].visible" />
  69. <el-table-column label="操作" align="center" class-name="small-padding fixed-width">
  70. <template #default="scope">
  71. <el-tooltip content="修改" placement="top">
  72. <el-button link type="primary" icon="Edit" @click="handleUpdate(scope.row)" v-hasPermi="['system:gameEventConfig:edit']"></el-button>
  73. </el-tooltip>
  74. <el-tooltip content="删除" placement="top">
  75. <el-button link type="primary" icon="Delete" @click="handleDelete(scope.row)" v-hasPermi="['system:gameEventConfig:remove']"></el-button>
  76. </el-tooltip>
  77. </template>
  78. </el-table-column>
  79. </el-table>
  80. <pagination v-show="total > 0" :total="total" v-model:page="queryParams.pageNum" v-model:limit="queryParams.pageSize" @pagination="getList" />
  81. </el-card>
  82. <!-- 添加或修改赛事配置对话框 -->
  83. <el-dialog :title="dialog.title" v-model="dialog.visible" width="500px" append-to-body>
  84. <el-form ref="gameEventConfigFormRef" :model="form" :rules="rules" label-width="80px">
  85. <el-form-item label="配置类型" prop="configType">
  86. <el-select v-model="form.configType" placeholder="请选择配置类型" clearable>
  87. <el-option
  88. v-for="item in gameEventConfigTypeList"
  89. :key="item.typeCode"
  90. :label="item.typeName"
  91. :value="item.typeCode" />
  92. </el-select>
  93. </el-form-item>
  94. <el-form-item label="配置键" prop="configKey">
  95. <el-input v-model="form.configKey" placeholder="请输入配置键" />
  96. </el-form-item>
  97. <el-form-item label="配置值" prop="configValue">
  98. <image-or-url-input v-model="form.configValue" />
  99. </el-form-item>
  100. <el-form-item label="配置描述" prop="configDesc">
  101. <el-input v-model="form.configDesc" placeholder="请输入配置描述" />
  102. </el-form-item>
  103. <el-form-item label="是否启用" prop="isEnabled">
  104. <el-radio-group v-model="form.isEnabled">
  105. <el-radio
  106. v-for="dict in game_yes_no"
  107. :key="dict.value"
  108. :value="dict.value"
  109. >{{dict.label}}</el-radio>
  110. </el-radio-group>
  111. </el-form-item>
  112. <el-form-item label="状态" prop="status">
  113. <el-radio-group v-model="form.status">
  114. <el-radio
  115. v-for="dict in game_event_status"
  116. :key="dict.value"
  117. :value="dict.value"
  118. >{{dict.label}}</el-radio>
  119. </el-radio-group>
  120. </el-form-item>
  121. <el-form-item label="备注" prop="remark">
  122. <el-input v-model="form.remark" type="textarea" placeholder="请输入内容" />
  123. </el-form-item>
  124. </el-form>
  125. <template #footer>
  126. <div class="dialog-footer">
  127. <el-button :loading="buttonLoading" type="primary" @click="submitForm">确 定</el-button>
  128. <el-button @click="cancel">取 消</el-button>
  129. </div>
  130. </template>
  131. </el-dialog>
  132. </div>
  133. </template>
  134. <script setup name="GameEventConfig" lang="ts">
  135. import { listGameEventConfig, getGameEventConfig, delGameEventConfig, addGameEventConfig, updateGameEventConfig } from '@/api/system/gameEventConfig';
  136. import { listGameEventConfigType } from '@/api/system/gameEventConfigType';
  137. import { getDefaultEvent } from '@/api/system/gameEvent';
  138. import { GameEventConfigVO, GameEventConfigQuery, GameEventConfigForm } from '@/api/system/gameEventConfig/types';
  139. import { GameEventVO } from '@/api/system/gameEvent/types';
  140. import { GameEventConfigTypeVO } from '@/api/system/gameEventConfigType/types';
  141. import { useGameEventStore } from '@/store/modules/gameEvent';
  142. const { proxy } = getCurrentInstance() as ComponentInternalInstance;
  143. const gameEventStore = useGameEventStore();
  144. const { game_event_status, game_yes_no } = toRefs<any>(proxy?.useDict('game_event_status', 'game_yes_no'));
  145. const defaultEvent = ref<GameEventVO | null>(null); // 默认赛事信息
  146. const gameEventConfigTypeList = ref<GameEventConfigTypeVO[]>([]);
  147. const gameEventConfigList = ref<GameEventConfigVO[]>([]);
  148. const buttonLoading = ref(false);
  149. const loading = ref(true);
  150. const showSearch = ref(true);
  151. const ids = ref<Array<string | number>>([]);
  152. const single = ref(true);
  153. const multiple = ref(true);
  154. const total = ref(0);
  155. // 列显隐数据
  156. const columns = ref<FieldOption[]>([
  157. { key: 0, label: '配置id', visible: true },
  158. { key: 1, label: '配置类型', visible: true },
  159. { key: 2, label: '配置描述', visible: true },
  160. { key: 3, label: '配置键', visible: true },
  161. { key: 4, label: '配置值', visible: true },
  162. { key: 5, label: '是否启用', visible: true },
  163. { key: 6, label: '状态', visible: true },
  164. { key: 7, label: '备注', visible: true }
  165. ]);
  166. const queryFormRef = ref<ElFormInstance>();
  167. const gameEventConfigFormRef = ref<ElFormInstance>();
  168. const dialog = reactive<DialogOption>({
  169. visible: false,
  170. title: ''
  171. });
  172. const initFormData: GameEventConfigForm = {
  173. configId: undefined,
  174. eventId: undefined,
  175. configType: undefined,
  176. configKey: undefined,
  177. configValue: undefined,
  178. configDesc: undefined,
  179. isEnabled: '0',
  180. status: '0',
  181. remark: undefined
  182. }
  183. const data = reactive<PageData<GameEventConfigForm, GameEventConfigQuery>>({
  184. form: {...initFormData},
  185. queryParams: {
  186. pageNum: 1,
  187. pageSize: 10,
  188. eventId: undefined,
  189. configType: undefined,
  190. configDesc: undefined,
  191. isEnabled: '0',
  192. status: '0',
  193. params: {},
  194. orderByColumn: '',
  195. isAsc: ''
  196. },
  197. rules: {
  198. configKey: [
  199. { required: true, message: "配置键不能为空", trigger: "blur" }
  200. ],
  201. // configValue: [
  202. // { required: true, message: "配置值不能为空", trigger: "blur" }
  203. // ],
  204. configDesc: [
  205. { required: true, message: "配置描述不能为空", trigger: "blur" }
  206. ],
  207. // isEnabled: [
  208. // { required: true, message: "是否启用不能为空", trigger: "change" }
  209. // ],
  210. // status: [
  211. // { required: true, message: "状态不能为空", trigger: "change" }
  212. // ],
  213. },
  214. });
  215. const { queryParams, form, rules } = toRefs(data);
  216. /** 查询赛事配置列表 */
  217. const getList = async () => {
  218. if (!queryParams.value.eventId) {
  219. proxy?.$modal.msgWarning('未获取到默认赛事信息');
  220. loading.value = false;
  221. return;
  222. }
  223. loading.value = true;
  224. const res = await listGameEventConfig(queryParams.value);
  225. gameEventConfigList.value = res.rows;
  226. total.value = res.total;
  227. loading.value = false;
  228. }
  229. /** 获取默认赛事 */
  230. const getDefaultEventInfo = async () => {
  231. try {
  232. const res = await getDefaultEvent();
  233. defaultEvent.value = res.data;
  234. // 设置查询条件为默认赛事ID
  235. queryParams.value.eventId = res.data.eventId;
  236. // 设置表单的默认赛事ID
  237. form.value.eventId = res.data.eventId;
  238. } catch (error) {
  239. proxy?.$modal.msgError('获取默认赛事信息失败');
  240. }
  241. };
  242. /** 取消按钮 */
  243. const cancel = () => {
  244. reset();
  245. dialog.visible = false;
  246. }
  247. /** 表单重置 */
  248. const reset = () => {
  249. form.value = {...initFormData, eventId: defaultEvent.value?.eventId};
  250. gameEventConfigFormRef.value?.resetFields();
  251. }
  252. /** 搜索按钮操作 */
  253. const handleQuery = () => {
  254. queryParams.value.pageNum = 1;
  255. getList();
  256. }
  257. /** 重置按钮操作 */
  258. const resetQuery = () => {
  259. queryFormRef.value?.resetFields();
  260. // 保留默认赛事ID
  261. queryParams.value.eventId = defaultEvent.value?.eventId;
  262. handleQuery();
  263. }
  264. /** 多选框选中数据 */
  265. const handleSelectionChange = (selection: GameEventConfigVO[]) => {
  266. ids.value = selection.map(item => item.configId);
  267. single.value = selection.length != 1;
  268. multiple.value = !selection.length;
  269. }
  270. /** 新增按钮操作 */
  271. const handleAdd = () => {
  272. reset();
  273. dialog.visible = true;
  274. dialog.title = "添加赛事配置";
  275. }
  276. /** 修改按钮操作 */
  277. const handleUpdate = async (row?: GameEventConfigVO) => {
  278. reset();
  279. const _configId = row?.configId || ids.value[0]
  280. const res = await getGameEventConfig(_configId);
  281. Object.assign(form.value, res.data);
  282. dialog.visible = true;
  283. dialog.title = "修改赛事配置";
  284. }
  285. /** 提交按钮 */
  286. const submitForm = () => {
  287. gameEventConfigFormRef.value?.validate(async (valid: boolean) => {
  288. if (valid) {
  289. buttonLoading.value = true;
  290. if (form.value.configId) {
  291. await updateGameEventConfig(form.value).finally(() => buttonLoading.value = false);
  292. } else {
  293. await addGameEventConfig(form.value).finally(() => buttonLoading.value = false);
  294. }
  295. proxy?.$modal.msgSuccess("操作成功");
  296. dialog.visible = false;
  297. await getList();
  298. }
  299. });
  300. }
  301. /** 删除按钮操作 */
  302. const handleDelete = async (row?: GameEventConfigVO) => {
  303. const _configIds = row?.configId || ids.value;
  304. await proxy?.$modal.confirm('是否确认删除赛事配置编号为"' + _configIds + '"的数据项?').finally(() => loading.value = false);
  305. await delGameEventConfig(_configIds);
  306. proxy?.$modal.msgSuccess("删除成功");
  307. await getList();
  308. }
  309. /** 获取配置类型列表 */
  310. const getConfigTypeList = async () => {
  311. try {
  312. const res = await listGameEventConfigType();
  313. gameEventConfigTypeList.value = res.rows;
  314. } catch (error) {
  315. proxy?.$modal.msgError('获取配置类型列表失败');
  316. }
  317. };
  318. /** 导出按钮操作 */
  319. const handleExport = () => {
  320. proxy?.download('system/gameEventConfig/export', {
  321. ...queryParams.value
  322. }, `${gameEventStore.defaultEventInfo?.eventCode || ''}_赛事配置.xlsx`)
  323. }
  324. onMounted(() => {
  325. getDefaultEventInfo().then(() => {
  326. getList();
  327. });
  328. getConfigTypeList();
  329. });
  330. </script>