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- <template>
- <div class="p-2">
- <transition :enter-active-class="proxy?.animate.searchAnimate.enter" :leave-active-class="proxy?.animate.searchAnimate.leave">
- <div v-show="showSearch" class="mb-[10px]">
- <el-card shadow="hover">
- <el-form ref="queryFormRef" :model="queryParams" :inline="true">
- <el-form-item label="配置描述" prop="configDesc">
- <el-input v-model="queryParams.configDesc" placeholder="请输入配置描述" clearable @keyup.enter="handleQuery" />
- </el-form-item>
- <el-form-item label="配置类型" prop="configType">
- <el-input v-model="queryParams.configType" placeholder="请输入配置类型" clearable @keyup.enter="handleQuery" />
- </el-form-item>
- <el-form-item label="是否启用" prop="isEnabled">
- <el-select v-model="queryParams.isEnabled" placeholder="请选择是否启用" clearable >
- <el-option v-for="dict in game_yes_no" :key="dict.value" :label="dict.label" :value="dict.value"/>
- </el-select>
- </el-form-item>
- <el-form-item label="状态" prop="status">
- <el-select v-model="queryParams.status" placeholder="请选择状态" clearable >
- <el-option v-for="dict in game_event_status" :key="dict.value" :label="dict.label" :value="dict.value"/>
- </el-select>
- </el-form-item>
- <el-form-item>
- <el-button type="primary" icon="Search" @click="handleQuery">搜索</el-button>
- <el-button icon="Refresh" @click="resetQuery">重置</el-button>
- </el-form-item>
- </el-form>
- </el-card>
- </div>
- </transition>
- <el-card shadow="never">
- <template #header>
- <el-row :gutter="10" class="mb8">
- <el-col :span="1.5">
- <el-button type="primary" plain icon="Plus" @click="handleAdd" v-hasPermi="['system:gameEventConfig:add']">新增</el-button>
- </el-col>
- <el-col :span="1.5">
- <el-button type="success" plain icon="Edit" :disabled="single" @click="handleUpdate()" v-hasPermi="['system:gameEventConfig:edit']">修改</el-button>
- </el-col>
- <el-col :span="1.5">
- <el-button type="danger" plain icon="Delete" :disabled="multiple" @click="handleDelete()" v-hasPermi="['system:gameEventConfig:remove']">删除</el-button>
- </el-col>
- <el-col :span="1.5">
- <el-button type="warning" plain icon="Download" @click="handleExport" v-hasPermi="['system:gameEventConfig:export']">导出</el-button>
- </el-col>
- <right-toolbar v-model:showSearch="showSearch" :columns="columns" @queryTable="getList"></right-toolbar>
- </el-row>
- </template>
- <el-table v-loading="loading" border :data="gameEventConfigList" @selection-change="handleSelectionChange">
- <el-table-column type="selection" width="55" align="center" />
- <el-table-column label="序号" align="center" type="index" />
- <el-table-column label="配置id" align="center" prop="configId" v-if="columns[0].visible" />
- <!-- <el-table-column label="赛事ID" align="center" prop="eventId" /> -->
- <el-table-column label="配置类型" align="center" prop="configType" v-if="columns[1].visible" />
- <el-table-column label="配置描述" align="center" prop="configDesc" v-if="columns[2].visible" />
- <el-table-column label="配置键" align="center" prop="configKey" v-if="columns[3].visible" />
- <el-table-column label="配置值" align="center" prop="configValue" v-if="columns[4].visible" />
- <el-table-column label="是否启用" align="center" prop="isEnabled" v-if="columns[5].visible">
- <template #default="scope">
- <dict-tag :options="game_yes_no" :value="scope.row.isEnabled"/>
- </template>
- </el-table-column>
- <el-table-column label="状态" align="center" prop="status" v-if="columns[6].visible">
- <template #default="scope">
- <dict-tag :options="game_event_status" :value="scope.row.status"/>
- </template>
- </el-table-column>
- <el-table-column label="备注" align="center" prop="remark" v-if="columns[7].visible" />
- <el-table-column label="操作" align="center" class-name="small-padding fixed-width">
- <template #default="scope">
- <el-tooltip content="修改" placement="top">
- <el-button link type="primary" icon="Edit" @click="handleUpdate(scope.row)" v-hasPermi="['system:gameEventConfig:edit']"></el-button>
- </el-tooltip>
- <el-tooltip content="删除" placement="top">
- <el-button link type="primary" icon="Delete" @click="handleDelete(scope.row)" v-hasPermi="['system:gameEventConfig:remove']"></el-button>
- </el-tooltip>
- </template>
- </el-table-column>
- </el-table>
- <pagination v-show="total > 0" :total="total" v-model:page="queryParams.pageNum" v-model:limit="queryParams.pageSize" @pagination="getList" />
- </el-card>
- <!-- 添加或修改赛事配置对话框 -->
- <el-dialog :title="dialog.title" v-model="dialog.visible" width="500px" append-to-body>
- <el-form ref="gameEventConfigFormRef" :model="form" :rules="rules" label-width="80px">
- <el-form-item label="配置类型" prop="configType">
- <el-select v-model="form.configType" placeholder="请选择配置类型" clearable>
- <el-option
- v-for="item in gameEventConfigTypeList"
- :key="item.typeCode"
- :label="item.typeName"
- :value="item.typeCode" />
- </el-select>
- </el-form-item>
- <el-form-item label="配置键" prop="configKey">
- <el-input v-model="form.configKey" placeholder="请输入配置键" />
- </el-form-item>
- <el-form-item label="配置值" prop="configValue">
- <image-or-url-input v-model="form.configValue" />
- </el-form-item>
- <el-form-item label="配置描述" prop="configDesc">
- <el-input v-model="form.configDesc" placeholder="请输入配置描述" />
- </el-form-item>
- <el-form-item label="是否启用" prop="isEnabled">
- <el-radio-group v-model="form.isEnabled">
- <el-radio
- v-for="dict in game_yes_no"
- :key="dict.value"
- :value="dict.value"
- >{{dict.label}}</el-radio>
- </el-radio-group>
- </el-form-item>
- <el-form-item label="状态" prop="status">
- <el-radio-group v-model="form.status">
- <el-radio
- v-for="dict in game_event_status"
- :key="dict.value"
- :value="dict.value"
- >{{dict.label}}</el-radio>
- </el-radio-group>
- </el-form-item>
- <el-form-item label="备注" prop="remark">
- <el-input v-model="form.remark" type="textarea" placeholder="请输入内容" />
- </el-form-item>
- </el-form>
- <template #footer>
- <div class="dialog-footer">
- <el-button :loading="buttonLoading" type="primary" @click="submitForm">确 定</el-button>
- <el-button @click="cancel">取 消</el-button>
- </div>
- </template>
- </el-dialog>
- </div>
- </template>
- <script setup name="GameEventConfig" lang="ts">
- import { listGameEventConfig, getGameEventConfig, delGameEventConfig, addGameEventConfig, updateGameEventConfig } from '@/api/system/gameEventConfig';
- import { listGameEventConfigType } from '@/api/system/gameEventConfigType';
- import { getDefaultEvent } from '@/api/system/gameEvent';
- import { GameEventConfigVO, GameEventConfigQuery, GameEventConfigForm } from '@/api/system/gameEventConfig/types';
- import { GameEventVO } from '@/api/system/gameEvent/types';
- import { GameEventConfigTypeVO } from '@/api/system/gameEventConfigType/types';
- import { useGameEventStore } from '@/store/modules/gameEvent';
- const { proxy } = getCurrentInstance() as ComponentInternalInstance;
- const gameEventStore = useGameEventStore();
- const { game_event_status, game_yes_no } = toRefs<any>(proxy?.useDict('game_event_status', 'game_yes_no'));
- const defaultEvent = ref<GameEventVO | null>(null); // 默认赛事信息
- const gameEventConfigTypeList = ref<GameEventConfigTypeVO[]>([]);
- const gameEventConfigList = ref<GameEventConfigVO[]>([]);
- const buttonLoading = ref(false);
- const loading = ref(true);
- const showSearch = ref(true);
- const ids = ref<Array<string | number>>([]);
- const single = ref(true);
- const multiple = ref(true);
- const total = ref(0);
- // 列显隐数据
- const columns = ref<FieldOption[]>([
- { key: 0, label: '配置id', visible: true },
- { key: 1, label: '配置类型', visible: true },
- { key: 2, label: '配置描述', visible: true },
- { key: 3, label: '配置键', visible: true },
- { key: 4, label: '配置值', visible: true },
- { key: 5, label: '是否启用', visible: true },
- { key: 6, label: '状态', visible: true },
- { key: 7, label: '备注', visible: true }
- ]);
- const queryFormRef = ref<ElFormInstance>();
- const gameEventConfigFormRef = ref<ElFormInstance>();
- const dialog = reactive<DialogOption>({
- visible: false,
- title: ''
- });
- const initFormData: GameEventConfigForm = {
- configId: undefined,
- eventId: undefined,
- configType: undefined,
- configKey: undefined,
- configValue: undefined,
- configDesc: undefined,
- isEnabled: '0',
- status: '0',
- remark: undefined
- }
- const data = reactive<PageData<GameEventConfigForm, GameEventConfigQuery>>({
- form: {...initFormData},
- queryParams: {
- pageNum: 1,
- pageSize: 10,
- eventId: undefined,
- configType: undefined,
- configDesc: undefined,
- isEnabled: '0',
- status: '0',
- params: {},
- orderByColumn: '',
- isAsc: ''
- },
- rules: {
- configKey: [
- { required: true, message: "配置键不能为空", trigger: "blur" }
- ],
- // configValue: [
- // { required: true, message: "配置值不能为空", trigger: "blur" }
- // ],
- configDesc: [
- { required: true, message: "配置描述不能为空", trigger: "blur" }
- ],
- // isEnabled: [
- // { required: true, message: "是否启用不能为空", trigger: "change" }
- // ],
- // status: [
- // { required: true, message: "状态不能为空", trigger: "change" }
- // ],
- },
- });
- const { queryParams, form, rules } = toRefs(data);
- /** 查询赛事配置列表 */
- const getList = async () => {
- if (!queryParams.value.eventId) {
- proxy?.$modal.msgWarning('未获取到默认赛事信息');
- loading.value = false;
- return;
- }
-
- loading.value = true;
- const res = await listGameEventConfig(queryParams.value);
- gameEventConfigList.value = res.rows;
- total.value = res.total;
- loading.value = false;
- }
- /** 获取默认赛事 */
- const getDefaultEventInfo = async () => {
- try {
- const res = await getDefaultEvent();
- defaultEvent.value = res.data;
- // 设置查询条件为默认赛事ID
- queryParams.value.eventId = res.data.eventId;
- // 设置表单的默认赛事ID
- form.value.eventId = res.data.eventId;
- } catch (error) {
- proxy?.$modal.msgError('获取默认赛事信息失败');
- }
- };
- /** 取消按钮 */
- const cancel = () => {
- reset();
- dialog.visible = false;
- }
- /** 表单重置 */
- const reset = () => {
- form.value = {...initFormData, eventId: defaultEvent.value?.eventId};
- gameEventConfigFormRef.value?.resetFields();
- }
- /** 搜索按钮操作 */
- const handleQuery = () => {
- queryParams.value.pageNum = 1;
- getList();
- }
- /** 重置按钮操作 */
- const resetQuery = () => {
- queryFormRef.value?.resetFields();
- // 保留默认赛事ID
- queryParams.value.eventId = defaultEvent.value?.eventId;
- handleQuery();
- }
- /** 多选框选中数据 */
- const handleSelectionChange = (selection: GameEventConfigVO[]) => {
- ids.value = selection.map(item => item.configId);
- single.value = selection.length != 1;
- multiple.value = !selection.length;
- }
- /** 新增按钮操作 */
- const handleAdd = () => {
- reset();
- dialog.visible = true;
- dialog.title = "添加赛事配置";
- }
- /** 修改按钮操作 */
- const handleUpdate = async (row?: GameEventConfigVO) => {
- reset();
- const _configId = row?.configId || ids.value[0]
- const res = await getGameEventConfig(_configId);
- Object.assign(form.value, res.data);
- dialog.visible = true;
- dialog.title = "修改赛事配置";
- }
- /** 提交按钮 */
- const submitForm = () => {
- gameEventConfigFormRef.value?.validate(async (valid: boolean) => {
- if (valid) {
- buttonLoading.value = true;
- if (form.value.configId) {
- await updateGameEventConfig(form.value).finally(() => buttonLoading.value = false);
- } else {
- await addGameEventConfig(form.value).finally(() => buttonLoading.value = false);
- }
- proxy?.$modal.msgSuccess("操作成功");
- dialog.visible = false;
- await getList();
- }
- });
- }
- /** 删除按钮操作 */
- const handleDelete = async (row?: GameEventConfigVO) => {
- const _configIds = row?.configId || ids.value;
- await proxy?.$modal.confirm('是否确认删除赛事配置编号为"' + _configIds + '"的数据项?').finally(() => loading.value = false);
- await delGameEventConfig(_configIds);
- proxy?.$modal.msgSuccess("删除成功");
- await getList();
- }
- /** 获取配置类型列表 */
- const getConfigTypeList = async () => {
- try {
- const res = await listGameEventConfigType();
- gameEventConfigTypeList.value = res.rows;
- } catch (error) {
- proxy?.$modal.msgError('获取配置类型列表失败');
- }
- };
- /** 导出按钮操作 */
- const handleExport = () => {
- proxy?.download('system/gameEventConfig/export', {
- ...queryParams.value
- }, `${gameEventStore.defaultEventInfo?.eventCode || ''}_赛事配置.xlsx`)
- }
- onMounted(() => {
- getDefaultEventInfo().then(() => {
- getList();
- });
- getConfigTypeList();
- });
- </script>
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